![]() ![]() I wanted to use the default 0.0, which is a little sharper, but it makes some colors have a green or yellowish tint. And I use 0.25 for the "static const float bloom_excess_static" value. I disable the border it's a nice effect, but obscures too much of the screen. The VBA-M cores base width is GBA: 240, GB: 160 (256 with border/SGB mode) The VBA-M cores base height is GBA: 160, GB: 144 (224 with border/SGB mode) The VBA-M cores max width is 256. The VBA-M cores core provided sample rate is 32768 Hz. There are two settings I don't use defaults for. The VBA-M cores core provided FPS is 59.72. I'm using the user-settings-royale-with-cheese-nvidia.h settings file, which I assume has all the bells, whistles, and optimizations that work on Nvidia cards enabled. So my opinion on it flipped and it's my favorite. It's nice and bright and I don't often notice unevenness in it at non-integer scale. Also, I would now go straight for Royale over the other shaders. So I ended up reverting most of them to default. Now that I can switch between them at will I realized a lot of the parameter customizations I made killed the "character" of the shaders. Doing this to my shader files made it so I can use the next/previous shader keys/buttons to swap between them on the fly. But I found all the files it needs, copied them to my Royale folder and made sure the paths pointed to them. Royale was the most difficult to do that with a lot of the 25 files in it's src folder have include lines which point to files that are part of common shaders. I opened all the ones I liked in Notepad++ and modified the paths so I could have their cg or cgp file in the root of my shader folder. Click to expand.A CG version of this was uploaded to github a few days ago: Īfter trying out many of the CRT shaders I was really indecisive about what shader I liked the most.
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